Here, you’ll encounter a pair of Arm-Mimics and some torches that will shoot energy attacks at you. Locate and Traverse the Underground Tunnel When you’ve done so, head south and into the room beyond. Collect it and return to the button room. The room to the east will only hold a chest of 20 Rupees. Below it will be a button that you’ll need to step on to unlock the doors. To open the eastern and southern locked doors, you’ll need to lift up a pot in the northwest of the room. The Sparks here can be particularly annoying, so it would be best to destroy them with your Boomerang before solving this room’s puzzle. In the first eastern room, you’ll find it full of pots and a couple of Spark enemies. As such, you should backtrack to the entrance of the dungeon and then start going east from there. It’s located on the east side of Level 8 – Turtle Rock. The next of the dungeon-specific items that you should get is the Stone Beak. You’ll need to defeat this demonic enemy to get your first Small Key in Level 8 – Turtle Rock. Go north into Spike Roller’s mini-boss room and then go north again to find a room occupied by a single Vire. Get the Small Key North of the Compass Chest Room However, your next destination should be a room lacking a chest-yet holds loot. Check the MapĪfter you get the Compass, open your map to check out where the remaining chests and boss room are located. When the coast is clear, loot the chest to get the Compass. The Vacuum Mouth in the southeast corner is the most annoying foe, however, there are no floor holes nearby that you can fall into.Īs such, you should be able to destroy the purple foe before clearing out the Green Zols nearby. Here, you’ll find a room with a central chest and some foes guarding it. If you need some health, be sure to pick up the Fairy that Spike Roller drops. Use any weapon you see fit to dispatch the pink blob opposing you.Īfterward, both the north and south doors will unlock. As long as you time your jumps to leap over the rolling spike log, you’ll be fine. Much like the blue Hynox you recently defeated, Spike Roller shouldn’t be much of a challenge. The area beyond will house another mini-boss that you’ve beaten in the past. Afterward, you’ll want to go west into the next room. Use the Roc’s Feather to leap to the chest and open it to get 50 Rupees. Traveling south will bring you into a room with many floor holes, a couple of Sparks, and a chest. From this room, you’ll want to go south in search of the Compass. This will let you traverse the area easier and will also cause a chest with 20 Rupees to spawn in the northeast corner of this room if you fill up every hole. You can send this machine along a path that can fill up all the floor holes in this room. When you walk up to the device and touch it, it will travel in the direction you are pointing with your left analog stick. This object will create floor tiles where it passes over, so you can use it to get across this room. Go through it and you’ll find a room with a new object. This is especially true if you have the Boomerang, as you can spam it to take down the blue Hynox very quickly.Īfter your victory, the door to the west will open. Beat the Hynox Mini-BossĪt this point in the game, fighting a Hynox in a room without holes in the floor will be rather easy. Go north to progress towards the Compass, however, be ready for a fight! As, beyond, you’ll find the first of this dungeon’s many mini-bosses. When all foes have been felled, the door to the north will unlock. This self-hit will cause the Beamos to deactivate.Īs for the worms, you can clear them out easily enough with your Sword. This will cause the Beamos to shoot a beam of light that will get reflected back to them. You’ll need to take out all the enemies in this room to open it.įirst, you should defeat the Beamos by standing east of it and holding up your Mirror Shield while facing it. There is a door to the north that will lock itself. Go west and you’ll find yourself in a room with a Beamos and three worm-like foes. However, for now, your best bet is the Boomerang.Īfter you defeat the Vire, the doors to the east and west will unlock. Later on, after you get the Magic Rod, you’ll be able to take down Vires without them splitting into Keese. However, be wary, as after they are defeated, a Vire will split into two large Keese. To defeat Vires, you’ll need to hit them three times with either your Sword, Hookshot, or Boomerang. Vires are red flying demons that will shoot fireballs at you as well as deliver divebomb attacks. North of the entrance, you’ll encounter a Vire in a room with three exits-albeit two of them immediately lock. The first thing you’ll want to do in this dungeon is to find the Compass. However, after you do, your exploration options will increase. Inside Level 8 – Turtle Rock, you’ll find that you can only go north.
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