![]() ![]() With that, I will have a good idea what mass the ships should have, this will allow me to design engines, heat, and power ratios for the ships. A big thing I need to do, is to do some power->mass->outfit capacity calculations. The ships are wonderfully super, but their outfits are completely screwed up atm. I want to add enough, to make sure that players can enjoy the new 'galaxy' but leave enough room for growth. ![]() I am already trying to figure out where to put everything on the map. The next thing we will be doing is doing the minor races, and adding in more systems. He does a fantastic job filling in those little blanks that I leave all over the place.Of course, we still need to fix the engine glow. There is still a LOT of stuff to do, but Edwin Gibson has been amazingly helpful. The death star has a superlaser, kinda like cheating. Already have a working prototype death star, albeit it is buggy. T2- Don't know what particular style these will follow, but they will dominate the inferior two tiers with ease. EG Voinian fighters were complete crap in EVO, and they are crap still. T1- Voinian/EV ships - I have already made some Voinian ships too balanced. Some of the most powerful ships will overlap with the weaker ships of the next tier. Already, I am studying the original games balance system, and trying to figure out a stepped Tier system of progression to match. More ships, outfits, and systems to go with them? (So you can't just buy them from the beginning, you dirty cheaters!) :PĪll of this will follow a simple progression. I am changing the plan to focus on adding worlds specifically to house the super ships outside of the main game.Ī larger pool of outfits, and more ships. ![]() New ships, and outifts that are necessary for the ship to function.Part of Balance is limited availability. I don't know how far I will take it, but we will see. Rather than travelling to your escort, you might just want to order them to come to you! (Of course, this won't work if they are disabled.This 'mod' will be released in a series of stages. If they are in an uninhabited system with no ports, then they will try to flag a virtual passing ship in that system for help. If they don't have enough fuel to make it to the next system, they will try to land on a planet in their current system to refuel. If an escort is trying to get to you, they will slowly jump their way to you. You can also "Park" escorts on a planet if you want them to not travel with you. If you do, they'll stay in their position and in the same system until you tell them to move. "Hold": Escorts stop moving and stay wherever they are."Gather around me": Escorts try to follow the flagship (you!), though it can take time for them to travel from wherever they are to where you are now.I took the screenshot as they started to come to meet me.Įscorts are pretty intelligent, and there are several behaviors they can follow, depending on what commands they were last given by you. I recently told my escorts to "Hold" in the Altair system, then told them to "Gather around me". In the above image, my ship Astrid is in the Markab system. This shows a list of all your ships and their current system, among other things. You need to View Player Info (default key is I).
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